Progress update & kill unlock update (version 6 re-launch)

Good evening players,

I’d like to take this opportunity to catch you all up on what’s been going on behind the scenes since Monday the 13th of July when we relaunched. I’ll cover the following in this update: Opening up of Kill, a general update on progress, and short term direction.

It’s been busy, v.busy. I’m pleased to say I’m able to fix almost everything that’s come up so far, and as a consequence, the game is improving in stability and quality. I’m very happy with the progress we’re making together.

The incredible support players have and continue to show me, is very humbling.

Achievements have proven a specific problem & this is mostly due to the way in which I only partially reset the game, not fully. In hindsight, I admit it was an oversight and it may cause some continued issues with achieving some of them in the short term. Apologies for that. I will do my best to make some efforts to ensure they are rechecked over the coming weeks.

Bounty program plug: If you or a friend find a serious bug (involving cash, credits, items etc) then I pay RL cash or in-game rewards for the explanation of the bug in order for me to fix. I want you to feel rewarded for helping the game’s stability. More info can be found at the bounty page in the footer of Street Crime when logged in.

Kill

Many of you have been wondering what my intentions for opening out the limit on kill ranks are. Tonight I’d like to share that with you. Despite a promising start, I feel like opening it up very quickly would be a silly decision. Kill adds a lot of extra stress on the game, not just in game-play but in what can go wrong and what the consequences are when they do. I do not want to use loyal players who have spent a lot of time and effort as test dummies for the system. Nor do I want to introduce kill before attempting to advertise more heavily the game, and attract more players to make things more interesting, else we might end up with a short-lived gun sling between a few players which burns out quite quickly.

With the above in mind, I propose a phased opening up of the rank limit currently active on kill, in combination with further testing (further testing will likely involve select players being asked to access another server, in a deathmatch style setup to stress test kill).

My proposal is as follows. Every Friday (weekly) the rank limit will be nudged up 1. There are 8 increases in total. You don’t need to be a genius to work out that this is 8 full weeks until Godfathers can be killed. This would mean a Godfather cannot be killed by another player until 12:00 18/09/2020. However, they could be killed in backfire attempting to kill players of lower rank before that.

This phased opening will start Midday 12:00 24/07/2020. Unless met with huge community objections.

In short, this gives us more time, a timeline to follow, time to advertise, time to test everything to the nth degree.

The short term future

I will continue to very actively work on bug fixes and improvements to the game as they crop up. With the hope that this will become less intense and less time consuming as we move forward. Allowing more time for feature improvements/new features.

I will be working on monitoring & logging capabilities & improvements.

We are in talks to get the UI/UX of the inside game re-designed. This will be professionally designed and paid for by myself (and somewhat by some of the incredible credit/membership purchases we’ve had so far).

I will advertise the game more vigorously than ever before starting at the end of this week and throttling up into next week.

There will be some small time based weekly features added which make specific nights of the week interesting for certain things. More on this to come.

There will be a new feature named Kill Frenzy added within 10 days. This is a crew based feature & focusses on killing inactive accounts for sport/fun.

I will kick off building & designing the character selector/builder that has been promised for a very long time.

Thanks again, Dave

dave (Author)
Lead Developer of Street Crime & Full time professional engineer, based in London. You can find him at his blog dhewy.dev and on twitter.com/DaveHewy

This entry was posted on Wednesday, July 22nd, 2020 at 11:25 pm and is filed under In Game Updates, Street Crime News, Version 6. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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